::Infographics::

Augmented and Virtual Reality in Education Market , By Offerings (Software, Hardware {Sensors, Controllers, Cameras, Projectors and Displays, Others}, Services), Devices Type (Interactive Whiteboards, Head Mounted Displays, Gesture Tracing Device Projectors), Application (Classroom Learning, E-Learning, Virtual Field Trips, Student Recruitment, Others), End Use and Region - Partner & Customer Ecosystem (Product Services, Proposition & Key Features) Competitive Index & Regional Footprints by MarketDigits

Augmented and Virtual Reality in Education Market
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