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Healthcare Gamification Market
Healthcare Gamification Market By Type (Exercise Game, Serious Game, Casual Game, Others), Application (Education, Therapeutic, Prevention, Fitness, Other), End-Use (Enterprises, Consumers, Others), and Region - Partner & Customer Ecosystem (Product Services, Proposition & Key Features) Competitive Index & Regional Footprints by MarketDigits - Forecast 2024-2030
Industry : Healthcare | Pages : 178 Pages | Published On : Jun 2024
Market Overview
Gamification in healthcare is refer to as the use of gaming principle and design in non-gaming application for instance in healthcare apps to improve patient care and outcome. Gamification is widely in various industries like travel, education, the military, healthcare making the task more engaging and entertaining. Gamification in healthcare leverages interactive experiences to boost patient engagement, ultimately leading to better health outcomes and promoting healthy behaviors. In healthcare, gamification keeps patients at the centre, focusing on their convenience and specific us gamification in healthcare sector as it enhances the patient’s engagement, beneficial for patient with disease like Alzheimer’s disease, with the help of gamification app a large amount of data can be collected and also allows to give personalized feedback for the development of more personalized product.
Healthcare Gamification Market Size
Report | Details |
---|---|
Market Size Value | USD 27.29 Billion in 2023 |
Market Size Value | USD 76.22 Billion by 2030 |
CAGR | 13.70% |
Forecast Period | 2024-2030 |
Base Year | 2023 |
Historic Data | 2020 |
Segments Covered | Application . Material Type and Region |
Major vendors in the global healthcare gamification market: Nike, Fitbit, Cognifit, Evolv Rehabilitation Technology, Mango Health, Ayogo Health, BI Worldwide, EveryMove, Microsoft, Bunch Ball, Google LLC, Alkili Interactive labs and Others.
Rise in smartphone and internet usage
The gamification in healthcare is driven by upsurge by technology advancement and the integration of AI and ML technologies in healthcare industry. Due to the high growing ubiquity smartphone and surging global internet access, enhancing the demand for the growth of gamification in healthcare sector. As per data given by GSMA forecast the increase in the mobile-smartphone subscriber, reaching 5 billion in 2025, with the global internet boom, reaching 60% penetration by the same year. Gamification in healthcare is emerging as a powerful tool for managing a wide range of chronic conditions. According to WHO report by 2030, the proportion of total global deaths due to chronic diseases is expected to increase to 70 percent and the global burden of disease to 56 percent, chronic illness expected to rise from 39% in 2008 to 51% by 2030, in addition 85% of total death from chronic illness is in US. Hence, the surge of chronic illness or disorder are likely to enhance the growth of gamified healthcare sector.
Market Dynamics
Drivers:
- Leveraging Digital Health Technologies
- Increasing prevalence of chronic diseases
- Rise in smartphone and internet usage
Opportunities:
- Strengthened medication engagement
- Remote patient monitoring and telemedicine integration
- Effective personalized patient journey
Remote patient monitoring and telemedicine integration
Integration of remote patient monitoring and telemedicine is a powerful Combination which holds immense potential to transform healthcare delivery and helps to deliver proactive and convenient approach to patient care. Remote Patient Monitoring (RPM), with the primary function, utilizes wearable devices and sensors to collect health data from patients remotely with include the data of vitals like blood pressure, heart rate, blood sugar, oxygen levels, and weight, enables continuous health monitoring, allowing for early detection of potential health issues. Also enhances the Improves chronic disease management by empowering patients to actively participate in their care. Reduces unnecessary hospital visits and associated costs which increased the patient’s engagement and improved patient outcome. Telemedicine leverages telecommunication technologies to provide healthcare services remotely which involves video consultations, phone calls, or secure messaging platforms, enhances patient access to care, especially for those patients who are in remote areas or with mobility limitations. Convenient communication with healthcare providers improves patient engagement and satisfaction and lessens the visit to the hospital, offering flexibility for both patients and providers.
Integration of RPM and telemedicine enhances patient data collection remotely with the benefits of Real-time monitoring, Informed decision-making and Improved care coordination and Preventive care, Reduced healthcare costs and Enhanced patient experience overall.
The market for healthcare in gamification is dominated by North America.
North America dominates the global healthcare gamification market, and is poised for considerable growth in coming years. Several factors are fueling the expansion of the healthcare gamification market in North America, which include the increasing accessibility of smartphones and increased internet penetration. Additionally, features like gamified telehealth appointments, fitness modules, and medication adherence notifications within healthcare apps are driving market growth. North America's dominance in healthcare gamification is further bolstered by the strategic initiatives of leading market players. These initiatives include launching innovative new products and forming strategic alliances, which collectively fuel the market's expansion in the region. In the Asia-Pacific region is poised for a surge in healthcare gamification the rise is expected in Asia-Pacific region because of the advancement in the digital health sector in this region.
The type segment is anticipated to hold the largest market share during the forecast period
Based on type segmentation it is classified into three type which are exercise games, serious games, casual games. In 2023, the exercise game segment leads with the largest market share & is expected to experience rapid growth in the forecast period, which is attributed to the rise in adoption of digital platforms by physicians, who are using these games to prove clinical outcomes by prescribing personalized health plans for patients. The casual game segment is poised for the second-fastest growth, fueled by their user-friendly design and demonstrably positive effects in mental health treatment. These games are proving effective in adult therapy for depression, trauma, and anxiety. Furthermore, research (MDPI study) highlights their success in reducing preoperative anxiety in children undergoing anesthesia induction. This dual benefit – user-friendliness and therapeutic value – is driving significant growth in the casual game segment.
Segmentations Analysis of Healthcare Gamification Market: -
- By Type:
- Exercise Game
- Serious Game
- Casual Game
- By Application:
- Education
- Therapeutic
- Prevention
- Fitness
- Others
- By End -Use:
- Enterprises
- Consumers
- Others
- By Region
- North America
- U.S.
- Canada
- Latin America
- Brazil
- Mexico
- Argentina
- Colombia
- Chile
- Peru
- Rest of Latin America
- Europe
- Germany
- France
- Italy
- Spain
- U.K.
- BENELUX
- CIS & Russia
- Nordics
- Austria
- Poland
- Rest of Europe
- Asia Pacific
- North America
-
- China
- Japan
- South Korea
- India
- Thailand
- Indonesia
- Malaysia
- Vietnam
- Australia & New Zealand
- Rest of Asia Pacific
-
- Middle East & Africa
-
- Saudi Arabia
- UAE
- South Africa
- Nigeria
- Egypt
- Israel
- Turkey
- Rest of MEA
Recent Developments
- In April 2023, Intellum, the leader in EdTech industry, announced that their platform now includes Reputation-Based Gamification, with the focus on skills mastery and peer recognition.
- In February2023, Indegene, a digital-first life sciences commercialization company, has launched metaverse capabilities to assist life sciences organizations, supporting a wide range of application including interactions with healthcare providers (HCPs), HCP education, and patient education.
Answers to Following Key Questions:
- What will be the Healthcare Gamification Market trends & growth rate? What analysis has been done of the prices, sales, and volume of the top producers in the Gamification Healthcare Market?
- What are the main forces behind worldwide Healthcare Gamification Market? Which companies dominate Healthcare Gamification Market?
- Which companies dominate Healthcare Gamification Market? Which business possibilities, dangers, and tactics did they embrace in the market?
- What are the global Insight Engines industry's suppliers' opportunities and dangers in Healthcare Gamification Market?
- What is the Insight Engines industry's regional sales, income, and pricing analysis? In the Healthcare Gamification Market, who are the distributors, traders, and resellers?
- What are the main geographic areas for various trades that are anticipated to have astounding expansion over the Healthcare Gamification Market?
- What are the main geographical areas for various industries that are anticipated to observe astounding expansion for Healthcare Gamification Market?
- What is the dominant revenue-generating regions for Healthcare Gamification Market, as well as regional growth trends?
- By the end of the forecast period, what will the market size and growth rate be?
- What are the main Healthcare Gamification Market trends that are influencing the market's expansion?
- Which key product categories dominate Healthcare Gamification Market? What is Healthcare Gamification Market’s main applications?
- In the coming years, which Healthcare Gamification Market technology will dominate the market?
TOC
Table and Figures
Methodology:
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Covered Key Topics
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Market Growth Drivers
Leading Market Players
Company Market Share
Market Size and Growth Rate
Market Trend and Technological
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