The Cloud Gaming market size is estimated to grow from USD 0.43 Billion in 2020 to USD 4.10 Billion by 2027, growing at a CAGR of 38.1% during the forecast year from 2021 to 2027.
The growing popularity of cloud gaming as well as the prevalence of upgraded cross-platform gameplay, which refines gaming experience, is expected to drive market growth. The increasing penetration of internet services and secured access to games on the cloud are also participating to the growing demand for cloud gaming. In addition, network infrastructure developments such as 5G offer lower latency and higher bandwidth, which allows gamers to seamlessly stream XR (augmented reality and virtual reality) gaming. The expansion of smartphones across the globe is further expected to boost the market growth.
The Cloud Gaming market is segmented by type, gaming system, deployment, end user, Offering, Game Platforms, device type and region. With the rapid rise in mobile gaming in the last five years, smartphones are going to gain a significant amount of market traction in the coming years also the fact that games are being streamed from powerful servers without the need to download or update any game is a major factor driving the growth of the market.
North America is anticipated to record considerable growth over the forecast period. This growth can be attributed to the presence of key vendors such as Google, Inc.; Apple Inc.; Microsoft Corporation; and International Business Machines Corporation in the region. Asia Pacific dominated the market with a share of over XX% in 2020. The growing penetration of smartphones and rising demand for entertainment across the region is expected to drive the market growth. Cloud providers are partnering with cloud game service providers to launch cloud gaming services in the region.
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The research covers the current and historic Cloud Gaming market size and its growth trend with company outline of Key players/manufacturers: NVIDIA, Intel, Google, Microsoft, Amazon, Advanced Micro Devices, Sony, IBM, Tencent, Alibaba, Jump Gaming, Blade, Paperspace, Vortex, PlayGiga, Activision, Ubitus Inc, Playkey, Loudplay, Electronic Arts, Hatch, and Blacknut, among others.
The Cloud Gaming market research report provides an in-depth overview of the industry including market segmentation by type, gaming system, deployment, end user, Offering, Game Platforms, device type and region. Analysis of the global market with special focus on high growth application in each vertical and fast-growing market segments. It includes detailed competitive landscape with identification of the key players with respect to each type of market, in-depth market share analysis with individual revenue, market shares, and top players rankings. The Impact analysis of the market dynamics with factors currently driving and restraining the growth of the market, along with their impact in the short, medium, and long-term landscapes. Competitive intelligence from the company profiles, key player strategies, game-changing developments such as product launches and acquisitions.
The objective of this study is to identify the market opportunities and estimate market size by segments and countries for last few years and to forecast the values to the next five years. The report incorporates both the qualitative and quantitative aspects of the industry with respect to each of the regions and countries involved in the study. The report also covers qualitative analysis on the market, by incorporating complete pricing and cost analysis of components & products, Porter’s analysis and PEST (Political, Economic, Social & Technological factor) analysis of the market. The report also profiles all major companies active in this field.
Market Analysis and Insights: Cloud Gaming Market Analysis & Insights
Cloud Gaming Market Scope and Market Size
Cloud gaming market is segmented by type, gaming system, deployment, end user, offering, games Platforms, device type and region. Players, stakeholders, and other participants in the global Cloud Gaming market will be able to gain a strong position as this report will surely benefit their marketing strategies. The market analysis focuses on revenue and forecast by region/countries and by application in terms of revenue and forecast for the period 2016-2027.
Report further studies the market development status and future and Cloud Gaming Market trend across the world. Also, it splits Cloud Gaming market segmentation by type, gaming system, deployment, end user, offering, games platforms, device type and region to deep dive research and reveals market profile and prospects.
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Major Classifications are as follows:
By Type
- Video Streaming
- File Streaming
By Deployment
- Public
- Hybrid
- Private
By Gaming System
- G Cluster
- Steam In-Home Streaming
- Remote Play
- StreamMyGame
- PlayStation
By End User
- Casual Gamers
- Serious Gamers
- Social Gamers
By Offering:
- Infrastructure
- Compute
- Memory
- Storage
- Game Platform Services
- Content Services
- PC Services
By Device Type
- Smartphones
- Tablets
- Gaming Consoles
- PCs & Laptops
- Smart TVs
- Head Mounted Displays
By Region
- North America
- Europe
- Middle East and Africa (MEA)
- Asia-Pacific (APAC)
Reason to purchase this report:
- Determine prospective investment areas based on a detailed trend analysis of the global market over the next years.
- Gain an in-depth understanding of the underlying factors driving demand for different and market segments in the top spending countries across the world and identify the opportunities offered by each of them.
- Strengthen your understanding of the market in terms of demand drivers, industry trends, and the latest technological developments, among others.
- Identify the major channels that are driving the global Cloud Gaming market, providing a clear picture of future opportunities that can be tapped, resulting in revenue expansion.
- Channelize resources by focusing on the ongoing programs that are being undertaken by the different countries within the global Cloud Gaming market.
- Make correct business decisions based on a thorough analysis of the total competitive landscape of the sector with detailed profiles of the top market providers around the world which include information about their products, alliances, recent contract wins and financial analysis wherever available.
Table of Contents:
- EXECUTIVE SUMMARY
- INTRODUCTION
- Key Takeaways
- Report Description
- Market Scope & Definition
- Stakeholders
- Research Methodology
- Market Size
- Key Data Points From Primary Sources
- Key Data Points From Secondary Sources
- List Of Primary Sources
- List Of Secondary Sources
- MARKET OVERVIEW
- Industry Segmentation
- Market Trends Analysis
- Major Funding & Investments
- Market Dynamics
- Drivers
- Restraints
- Opportunities
- Value Chain Analysis
- Porter’s Five Forces Analysis
- Value Chain/Supply Chain Of The Global Cloud Gaming Market
- IMPACT OF COVID-19 ON CLOUD GAMING MARKET
- Impact of Covid-19 On Cloud Gaming Market, By Type
- Impact Of Covid-19 On Cloud Gaming Market, By Deployment
- Impact Of Covid-19 On Cloud Gaming Market, By Gaming System
- Impact Of Covid-19 On Cloud Gaming Market, By End User
- Impact Of Covid-19 On Cloud Gaming Market, By Offerings
- Impact Of Covid-19 On Cloud Gaming Market, By Device Type
- Impact of Covid-19 On Cloud Gaming Market, By Region
- CLOUD GAMING MARKET, BY TYPE
- Introduction
- Video Streaming
- File Streaming
- BY DEPLOYMENT
- Introduction
- Public
- Hybrid
- Private
- BY GAMING SYSTEM
- Introduction
- G-Cluster
- Steam In-Home Streaming
- Remote Play
- StreamMyGame
- Play-Station
- BY END USER
- Introduction
- Casual Gamers
- Serious Gamers
- Social Gamers
- BY OFFERINGS
- Introduction
- Infrastructure
- Compute
- Memory
- Storage
- Game Platform Services
- Content Services
- PC Services
- BY DEVICE TYPE
- Introduction
- Smartphones
- Tablets
- Gaming Consoles
- PC’s and Laptops
- Smart TV’s
- Head Mounted Displays
- BY GEOGRAPHY
- North America
- U.S.
- Canada
- Europe
- Germany
- U.K.
- France
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- Rest Of Asia Pacific
- Rest of the World
- Middle East
- Africa
- North America
- COMPETITIVE ANALYSIS
- Introduction
- Top Companies Ranking
- Market Share Analysis
- Recent Developments
- New Product Launch
- Mergers & Acquisitions
- Collaborations, Partnerships & Agreements
- Rewards & Recognition
- COMPANY PROFILES
- NVIDIA
- Intel
- Microsoft
- Amazon
- Advanced Micro Devices
- Sony Corporation
- IBM
- Tencent
- Jump Gaming
- Blade
- Paperspace
- Vortex
- PlayGiga
- Activision
- Ubitus Inc
- Playkey
- Loudplay
- Electronic Arts
- Hatch
- Blacknut