The Augmented Reality in Education Market size is estimated to reach USD 5.41 Billion by 2027, growing at a CAGR of 16.2% during the forecast period from 2022 to 2027.
Major players Augmented Reality in Education Market include: Aug That, Blippar, Chromville, Curiscope Ltd., DAQRI, EON Reality, Inc., GAMOOZ, Interactive Solutions Pvt. Ltd., Google LLC, InGage Technologies, Magic Leap, Inc., Meta Company, Popar, QuiverVision Limited.
The objective of this study is to identify the market opportunities and estimate global market size. It includes market analysis by region and countries for last few years and to forecast values to the next five years. The report incorporates both the qualitative and quantitative aspects of the industry with respect to each market involved in the study. The report covers qualitative analysis on the market, by incorporating market dynamics such as market drivers, challenges, emerging opportunities, value chain, Porter’s analysis and PEST (Political, Economic, Social & Technological factor) analysis of the market. It features impact analysis of the market dynamics with factors currently driving and restraining the market growth, along with their impact in the short, medium, and long term landscapes. The report profiles all major companies active in this field.
Augmented Reality in Education Market Scope and Market Size
|Report Forecast Period||2022-2027|
|Projection Values in 2021||USD 2.01 billion|
|Projection Values in 2027||USD 5.41 billion|
|Segment covered||Application, Devices, Products and Region|
|Region||North America, Europe, South America, Asia-Pacific (APAC), Rest of the World (RoW)|
The Augmented Reality in Education Market research report provides an in-depth overview of the industry including market segmentation by material, end-user and geography. Analysis of the global market with special focus on high growth application in each vertical and fast-growing market segments. It includes detailed competitive landscape with identification of the key players with respect to each type of market, in-depth market share analysis with individual revenue, market shares, and top players rankings. Impact analysis of the market dynamics with factors currently driving and restraining the growth of the market, along with their impact in the short, medium, and long-term landscapes. Competitive intelligence from the company profiles, key player strategies, game-changing developments such as new product launch, collaborations, expansions, investment analysis, mergers and acquisitions.
Augmented Reality in Education Market is segmented by region and further by countries, material, and end-user. Players, stakeholders, and other participants in the global Augmented Reality in Education Market will be able to gain a strong position as this report will surely benefit their marketing strategies. The market analysis focuses on revenue and forecast by region/countries and by application in terms of revenue forecast for the period 2020-2027.
Report further studies the market strategies of key players, recent development status, futureplans and Augmented Reality in Education Market trends across the world. Also, it splits Augmented Reality in Education Market Segmentation by material, end-user and region to deep dive research and reveals company profile and prospects.
Major Classifications are as follows:
- Primary Education
- Secondary and Higher Education
- Classroom Projectors
- United Kingdom
- Rest of Europe
- South Korea
- Rest of Asia Pacific
- Rest of South Americ
Rest of the World
- Middle East
Reason to purchase this Augmented Reality in Education Market Report:
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- Strengthen your understanding of the market in terms of demand drivers, industry trends, and the latest technological developments, among others.
- Identify the major channels that are driving the global Augmented Reality in Education Industry, providing a clear picture of future opportunities that can be tapped, resulting in revenue expansion.
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