AR and VR Display Market- by Display Technology (OLED, LCD, and Others), Device Type (HMDS (VR HMDs, and AR HMDs), AR HUDS, and VR Projectors), AR Display Application (Consumer, Commercial, Enterprise (Manufacturing), Automotive, Healthcare, Aerospace & Defense, Energy, and Others), VR Display Application (Consumer, Commercial, Enterprise (Manufacturing), Healthcare, Aerospace & Defense, and Others) and Region – Global Forecast to - Forecast 2024-2032

Industry : Information Technology | Pages : 180 Pages | Published On : Mar 2024

         
     
The AR and VR Display Market is Valued USD 1.6 billion in 2024 and projected to reach USD 23.0 billion by 2032, growing at a CAGR of 34.5% During the Forecast period of 2024-2032.

Rising demand for OLED displays in AR and VR devices

The demand for OLED (Organic Light-Emitting Diode) screens in augmented reality (AR) and virtual reality (VR) devices is increasing dramatically. OLED displays are becoming the preferred choice due to their unique properties and great visual performance as these technologies improve and gain acceptance. To give consumers immersive and realistic experiences, AR and VR gadgets rely largely on high-quality displays. OLED technology has several features that make it an excellent choice for these applications. One of the most significant advantages is its capacity to produce brilliant colors and high contrast ratios, resulting in amazing visual effects. This is critical for augmented reality and virtual reality applications, as users must perceive virtual items as smoothly incorporated into the real world or simulated. The thinness and flexibility of OLED screens in AR and VR systems is another aspect driving demand. OLED panels may be made very thin and flexible, making them ideal for curved or wrap-around displays. This adaptability allows for new design possibilities which lead to more ergonomic and visually beautiful gadgets. In the context of augmented reality, where headsets or glasses must be lightweight and pleasant for prolonged usage, OLED displays provide considerable advantages. Furthermore, the scalability of OLED technology allows manufacturers to create displays in a variety of sizes, resolutions, and form factors to fulfill the different needs of AR and VR devices.

In Conclusion, OLED technology has proven to be a game changer, providing higher visual performance, flexibility, power efficiency, and scalability. As a result, the market for OLED displays in AR and VR devices is expanding rapidly, and manufacturers are progressively implementing OLED technology into their products to provide the greatest user experience possible.

AR and VR Display Market Size

Graph
ReportDetails
Market Size ValueUSD 1.6 billion in 2024
Market Size ValueUSD 23.0 billion by 2032
CAGR34.5%
Forecast Period2024-2032
Base Year 2023
Historic Data2020
Segments CoveredDisplay Technology, Device Type, AR Display Application, VR Display Application, and Region
Geographics CoveredNorth America, Latin America, Europe, Asia-Pacific, Middle East & Africa

Major players in AR and VR Display Market include: Samsung Electronics, Sony, LG Display, Panasonic, eMagin Corporation, Kopin Corporation, AU Optronics, Japan Display, Barco, BOE Technology, Syndiant, Tianma Microelectronics, Truly International, Himax Technologies, Innolux Corporation, Seiko Epson, and Holoeye Photonics

Integration of AR, VR, and Mixed Reality

AR (Augmented Reality), VR (Virtual Reality), and Mixed Reality (MR) integration in VR and AR screens is an important advancement that is impacting the future of immersive experiences. This integration combines the greatest features of each technology, allowing users to easily engage with both virtual and real-world elements.AR superimposes digital data on the actual world, improving our perception and offering contextually relevant information. Virtual reality (VR) develops virtual environments that immerse users in a simulated world. MR  is a combination of virtual and real-world aspects that allows users to engage with digital information while remaining aware of their physical environment.

The incorporation of AR, VR, and MR in VR and AR displays provides a more immersive and engaging experience in gaming and entertainment. Users can explore virtual worlds while remaining aware of their physical surroundings, resulting in improved gaming and engagement. Consider playing a game in which virtual characters interact with real-world things in your living room, or attending a virtual concert on your favorite stage with holographic performers.

The convergence of AR, VR, and MR in VR and AR screens has significant potential in healthcare. During surgeries, surgeons can use AR overlays to get important patient information and visual guidance in real-time. Medical practitioners can rehearse complex procedures in a safe and controlled setting by using MR for training simulations.

In conclusion, the incorporation of AR, VR, and MR in VR and AR displays is driving innovation and revolutionizing how people view and interact with digital material. Users can have engaging and adaptable experiences that blur the lines between the virtual and real worlds by combining the benefits of each technology.

Regional Insight

Asia Pacific is expected to register the highest CAGR during the forecast period. The region is poised to experience substantial growth in AR and VR Displays. This can be attributed to the presence of key AR/VR display manufacturers such as Samsung, Sony, and Epson. With rising consumer demand for VR equipment, the market is likely to expand primarily for gaming and industrial applications. Additionally, several countries in the Asia Pacific area have launched government programs to encourage the development of AR and VR technology. For instance, Japan has developed programs to assist the development of AR and VR applications in areas such as tourism, culture, and industry. South Korea has also launched regulations and funding programs to accelerate the growth and use of AR and VR in various industries. These measures foster a favourable atmosphere for the AR and VR display markets to flourish.

China has emerged as a prominent player in the AR and VR markets, owing to its enormous population, strong manufacturing skills, and significant technological investments. Chinese firms are actively developing AR and VR gadgets and screens for both domestic and international markets.

In conclusion, with their strong presence in the display industry and commitment to innovation, countries such as China, Japan, South Korea, and India are dominating the market.

The AR and VR Display Market research report provides an in-depth overview of the industry including market segmentation by Display Technology, Device Type, AR Display Application, VR Display Application, and Region. Analysis of the global market with a special focus on high-growth applications in each vertical and fast-growing market segment. It includes a detailed competitive landscape with identification of the key players concerning each type of market, in-depth market share analysis with individual revenue, market shares, and top players’ rankings. Impact analysis of the market dynamics with factors currently driving and restraining the growth of the market, along with their impact in the short, medium, and long-term landscapes. Competitive intelligence from the company profiles, key player strategies, and game-changing developments such as new product launches, collaborations, expansions, investment analysis, mergers, and acquisitions. The market analysis focuses on revenue and forecast by region/countries and by application in terms of revenue forecast for the period 2023-2030.

The report further studies the market strategies of key players, recent development status, plans, and AR and VR Display Market trends across the world. Also, it splits the market segmentation further to deep dive into research and reveals company profile and prospects.

Major Classifications are as follows:

  • By Display Technology
    • OLED
    • LCD
    • Others
  • By Device Type:
    • HMDS
      • VR HMDs
      • AR HMDs
    • AR HUDS
    • VR Projectors
  • By AR Display Application
    • Consumer
    • Commercial
    • Enterprise (Manufacturing)
    • Automotive
    • Healthcare
    • Aerospace & Defense
    • Energy
    • Others
  • By VR Display Application
    • Consumer
    • Commercial
    • Enterprise (Manufacturing)
    • Healthcare
    • Aerospace & Defense
    • Others
  • By Region
    • North America
      • US
      • Canada
    • Latin America
      • Brazil
      • Mexico
      • Argentina
      • Rest of Latin America
    • Europe
      • UK
      • Germany
      • France
      • Italy
      • Spain
      • Russia
      • Rest of Europe
    • Asia Pacific
      • China
      • Japan
      • India
      • South Korea
      • Rest of Asia Pacific
    • Rest of the World
      • Middle East
        • UAE
        • Saudi Arabia
        • Israel
        • Rest of the Middle East
      • Africa
        • South Africa
        • Rest of the Middle East & Africa

Reason to purchase this AR and VR Display Market Report:

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  • Channelize resources by focusing on the ongoing programs that are being undertaken by the different countries within the global AR and VR Display Market.
  • Make correct business decisions based on a thorough analysis of the total competitive landscape of the sector with detailed profiles of the top AR and VR Display Market providers worldwide, including information about their products, alliances, recent contract wins, and financial analysis wherever available.

TOC

  1. Executive Summary
  2. Introduction
    1. Key Takeaways
    2. Report Description
    3. Market Scope & Definition
    4. Stakeholders
    5. Research Methodology
      1. Market size
      2. Key data points from primary sources
      3. Key data points from secondary sources
      4. List of primary sources
      5. List of secondary sources
  3. Market Overview
    1. Introduction
    2. Industry Segmentation
    3. Market Trends Analysis
    4. Major Funding & Investments
    5. Market Dynamics
      1. Drivers
      2. Restraints
      3. Opportunities
    6. Value Chain Analysis
    7. Pricing Analysis
      1. Pricing Analysis, By Products
      2. Average Pricing Benchmark Analysis
  4. AR and VR Display Market, By Display Technology
    1. OLED
    2. LCD
    3. Others
  5. AR and VR Display Market, By Device Type
    1. HMDS
      1. VR HMDs
      2. AR HMDs
    2. AR HUDS
    3. VR Projectors
  6. AR and VR Display Market, By AR Display Application
    1. Consumer
    2. Commercial
    3. Enterprise (Manufacturing)
    4. Automotive
    5. Healthcare
    6. Aerospace & Defense
    7. Energy
    8. Others
  7. AR and VR Display Market, By VR Display Application
    1. Consumer
    2. Commercial
    3. Enterprise (Manufacturing)
    4. Healthcare
    5. Aerospace & Defense
    6. Others
  8. AR and VR Display Market, By Geography
    1. AR and VR Display Market, North America
      1. U.S.
      2. Canada
    2. AR and VR Display Market, Latin America
      1. Brazil
      2. Mexico
      3. Argentina
      4. Rest of Latin America
    3. AR and VR Display Market, Europe
      1. UK
      2. Germany
      3. France
      4. Italy
      5. Spain
      6. Russia
      7. Rest of Europe
    4. AR and VR Display Market, Asia Pacific
      1. China
      2. Japan
      3. India
      4. South Korea
      5. Rest of Asia Pacific
    5. AR and VR Display Market, Rest of the world
      1. Middle East
        1. UAE
        2. Saudi Arabia
        3. Israel
      2. Africa
        1. South Africa
        2. Rest of Africa
  9. Competitive Analysis
    1. Introduction
    2. Top Companies Ranking
    3. Competitive Landscape
      1. Competition Dashboard
      2. Market Analysis (2022)
      3. Emerging company case studies
    4. Company Profiles
      1. Samsung Electronics
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      2. Sony
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      3. LG Display
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      4. Panasonic
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      5. eMagin Corporation
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      6. Kopin Corporation
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      7. AU Optronics
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      8. Japan Display
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      9. Barco
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      10. BOE Technology
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      11. Syndiant
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      12. Tianma Microelectronics
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      13. Truly International
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      14. Himax Technologies
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      15. Innolux Corporation
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      16. Seiko Epson
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition
      17. Holoeye Photonics
        1. Business Overview
        2. Product Portfolio
        3. Market Segments (Business Segment/Region)
        4. Sales Footprint
        5. Recent Developments
          1. New Product Launch
          2. Mergers & Acquisitions
          3. Collaborations, Partnerships & Agreements
          4. Rewards & Recognition

Table and Figures

Methodology:

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This methodology is built upon the integration of all seven research methodologies developed by MarketDigits, a renowned global research and consulting firm. By leveraging the collective strength of these methodologies, we are able to deliver a 360° view of the challenges, trends, and issues impacting your industry.

The first step of our 360° Research Methodology™ involves conducting extensive primary research, which involves gathering first-hand information through interviews, surveys, and interactions with industry experts, key stakeholders, and market participants. This approach enables us to gather valuable insights and perspectives directly from the source.

Secondary research is another crucial component of our methodology. It involves a deep dive into various data sources, including industry reports, market databases, scholarly articles, and regulatory documents. This helps us gather a wide range of information, validate findings, and provide a comprehensive understanding of the industry landscape.

Furthermore, our methodology incorporates technology-based research techniques, such as data mining, text analytics, and predictive modelling, to uncover hidden patterns, correlations, and trends within the data. This data-driven approach enhances the accuracy and reliability of our analysis, enabling us to make informed and actionable recommendations.

In addition, our analysts bring their industry expertise and domain knowledge to bear on the research process. Their deep understanding of market dynamics, emerging trends, and future prospects allows for insightful interpretation of the data and identification of strategic opportunities.

To ensure the highest level of quality and reliability, our research process undergoes rigorous validation and verification. This includes cross-referencing and triangulation of data from multiple sources, as well as peer reviews and expert consultations.

The result of our 360° Research Methodology is a comprehensive and robust research report that empowers you to make well-informed business decisions. It provides a panoramic view of the industry landscape, helping you navigate challenges, seize opportunities, and stay ahead of the competition.

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